Motion

Natural physics

Things ease, travel in arcs, and only overshoot when they arrive with momentum.

A ball travels left to right in an arc and lands, with a faint dotted trail of the arc behind it. ease out going up, ease in coming down

Takeaways

  • Slow in, slow out on every body.
  • Arcs, not straight lines.
  • Weight classes set duration and overshoot.
  • A bounce needs momentum.

What it means

Real objects do not start and stop instantly or travel in straight lines. They ease in and out, follow curved paths, and a heavy thing barely bounces while a light thrown thing may. Overshoot without travel just looks like a wobble.

In a RasanAI film

Heavy panels get no overshoot and a longer duration; medium things 3 to 5 percent; light chips up to 15 percent, and only when thrown. Moves ease at both ends, and bodies are never linear.

Origins and sources

Disney's twelve principles of animation (Johnston and Thomas, The Illusion of Life): slow in and slow out, arcs, squash and stretch, follow-through.

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