Sound

A sound hierarchy

Give signature sounds to the few important actions and let the rest stay abstract.

A row of twelve bars. Ten are low and pale. Two are tall and yellow, each labelled hero.heroherosignature hits on the important actions

Takeaways

  • A few signature hits on hero actions.
  • No hit on every entrance.
  • Fewer effects when the music leads.
  • Move or edit a music stem before raising an effect.
  • No sounds-per-second target.

What it means

A hit on every entrance flattens the mix: nothing stands out because everything does. Pick a few standout actions to carry a signature sound, and let the other motion be quiet or abstract. Pull sound effects back when the music takes the lead, and edit or move a music stem when it hides a key sound, instead of just turning the effect up. Dense Foley is a choice for a film that wants a realistic texture, not a default.

In a RasanAI film

Foreground effects are mapped to hero actions, and one-effect-per-layer automation is flagged. Marked music-led sections are compared with the density of sound transients, and masking at the hero sounds is checked. There is no global sounds-per-second target.

Origins and sources

Sound studios describe choosing a few standout actions and leaving the rest abstract, and making space in the music for the sound designer. Nothing supports a fixed density.

Evidence: Studio practice.

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