Sound
A sound hierarchy
Give signature sounds to the few important actions and let the rest stay abstract.
Takeaways
- A few signature hits on hero actions.
- No hit on every entrance.
- Fewer effects when the music leads.
- Move or edit a music stem before raising an effect.
- No sounds-per-second target.
What it means
A hit on every entrance flattens the mix: nothing stands out because everything does. Pick a few standout actions to carry a signature sound, and let the other motion be quiet or abstract. Pull sound effects back when the music takes the lead, and edit or move a music stem when it hides a key sound, instead of just turning the effect up. Dense Foley is a choice for a film that wants a realistic texture, not a default.
In a RasanAI film
Foreground effects are mapped to hero actions, and one-effect-per-layer automation is flagged. Marked music-led sections are compared with the density of sound transients, and masking at the hero sounds is checked. There is no global sounds-per-second target.
Origins and sources
Sound studios describe choosing a few standout actions and leaving the rest abstract, and making space in the music for the sound designer. Nothing supports a fixed density.
Evidence: Studio practice.